Robyn Shaw, an MSc Sustainability and Water Security research student, reflects on work to develop a serious game to help improve community flood resilience.
I am currently at the University of Dundee and as part of my course I had the pleasure to embark in a research in practice placement supporting the development of practical solutions for flood resilience. The aim of my placement was: To develop a concept of a multi-participatory game based on reality for flood response and community flood resilience in Scotland which was fun to play.
Serious games are interactive and fun educational tools which allow players to learn from experience in a safe environment. The niche of the game I was focussing on was learning and understanding the different channels of communication during a flood. My placement involved desk-based research, setting up and attending meetings with key individuals, for example a gaming expert, running workshops and shaping the concept of the game into a prototype.
Two workshops were held, one with flood experts with representatives from SEPA, Scottish Flood Forum and a Local Authority, and another with university research students. The concept of the serious game was played, and constructive feedback was received in a discussion to assist the development. This was analysed and eight key areas arose: name, aim, audience, timing, players, graphics, education and ethics. Alterations were made and the serious game, now known as FORECAsT, became a prototype and was successfully ran at a CASCADE-NET Emergency Response seminar.
The FORECAsT game was run to support a CASCADE-NET seminar on Civil Society and Emergency Response: conflicting discourses of dependency and empowerment, with over 40 attendees from multiple disciplines including the Scottish Government, academics, local councils, and flood experts. This was an amazing opportunity for myself and the game as it promoted integration of serious gaming as an educational tool into wider society. The attendees were grouped into a number of roles all involved in receiving flood forecasting information. The players had to decide who and how to respond and communicate with other players using post-it notes, and news headlines and social media messages.
Overall, there was a very positive response and it stimulated a lot of discussion around the topic ‘reducing dependency and enhancing empowerment’ which was the main question the game supported in the seminar. The player’s feedback highlighted that they really began to understand the different channels of communication from the perspectives of each role during flood response. They were challenged, educated and had fun acting out a real life situation but in a safe environment. This opportunity has given the game FORECAsT a great prospect, ready for the next stages of development.
Throughout the course of my placement I was given several unique opportunities and a vast amount of valuable experience which I highly appreciated. I was fortunate to have worked collaboratively with those trying to develop the game FORECAsT and I believe it definitely has the potential to be established into a functional game in the future. Overall, it was an exciting new project to work on and I learnt the importance of support from other colleagues and the main factor- to enjoy your job!